Runes of Magic
Runes of Magic | The best mmorpg game in the world

EMBARK ON YOUR HEROIC EPIC IN A WORLD OF MAGIC AND EXCITEMENT TODAY: CHOOSE YOUR RACE, BUILD A HOME, AND EXPLORE THE FANTASTIC WORLD OF TABOREA IN THIS MMO!

EMBARK ON YOUR HEROIC EPIC IN A WORLD OF MAGIC AND EXCITEMENT TODAY: CHOOSE YOUR RACE, BUILD A HOME, AND EXPLORE THE FANTASTIC WORLD OF TABOREA IN THIS MMO!

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Are you ready to explore
all the beauty of Taborea?

Creation
At the beginning, Taborea was nothing more than a book written by the god Ayvenas about life and creation.

Taborea, the hand of the Demon Lord Sirloth. His cold-blooded minions roam the magical world, spreading fear and destruction. Unearth them from their hiding places, eliminate their powers, and restore peace to Taborea.

For a thousand years, the Elves have isolated themselves in their kingdoms. However, since the return of the malevolent Naga to Taborea, the Elves have decided to return and fight for freedom. They have joined forces with all the peaceful races in Taborea to battle the terrifying serpent creatures. Only by coming together can they have what it takes to succeed against the demons.

The continent of Zandorya is filled with discord and intrigue. King Kalume lives in fear for his throne, and the Angren, Shador, and Jyr'na Elves of the Janost Forest are under the threat of a terrible tyranny. Help Kalume protect his throne from dark forces and reunite the realms.

The Land of Malevolence is teetering on the brink of chaos. The demon Sismond has tainted the land, turning its inhabitants into zombies that he can use to bolster his immortal army. Meanwhile, Dwarves, Rhinodons, and ruling families are locked in battles in the Redhill Mountains and the Tergothen Gulf.

After a dark magic experiment went horribly wrong, the entire kingdom of the Shadowforge Dwarves fell into a deep slumber. But now, they have awakened and are searching for their lost ruler in their once glorious kingdom. United in a grand alliance, they are gearing up to face a new evil: Maderoth. Join them and arm yourselves against the forces of evil as you help reunite the Shadowforge Dwarven Kingdom.

Discover Game Characters Now
Warden
  • Strength: 14
  • Dexterity: 10
  • Stamina: 12
  • Intelligence 10
  • Wisdom: 10

Guardians of the Forest

Wardens serve as protectors of the natural world. In times of peace, they ensure that all abide by the tenets that preserve the forests of Taborea, the Elves’ ancestral homeland.

Equipment

Weapons One-Handed Swords, Daggers, One-Handed Axes, Two-Handed Swords, Wands, Two-Handed Axes
Armor: Cloth, Leather, Chain

Druid
  • Strength: 7
  • Dexterity: 10
  • Stamina: 11
  • Intelligence 13
  • Wisdom: 13

Commanders of Nature’s Might

Druids assume the role of priests in Elven society. They cultivate and pass on the knowledge of the forces of nature, which the Elves have gathered over the centuries.

Equipment

Weapons Staffs, Hammers, Wands
Armor Fabric

Knight
  • Strength: 13
  • Dexterity: 11
  • Stamina: 14
  • Intelligence 11
  • Wisdom: 11

The Righteous Shield

Upholding the divine law is the first duty of every Knight, and they travel the world in pursuit of this lofty goal, protecting the weak and ridding Taborea of the forces of evil.

Equipment

Weapons One-Handed Swords, Hammers, Two-Handed Swords, Two-Handed Hammers
Armor: Cloth, Leather, Chain, Plate, Shields

Rogue
  • Strength: 12
  • Dexterity: 14
  • Stamina: 11
  • Intelligence 7
  • Wisdom: 7

The Cunning Scoundrel

Rogues feel most at home in the winding back alleys of bustling cities – full of people and their poorly guarded purses. When backed into a corner, a conveniently concealed dagger is a Rogue’s best friend.

Equipment

Weapons One-Handed Swords, Daggers, Bullets
Armor Fabric, Leather

Mage
  • Strength: 5
  • Dexterity: 10
  • Stamina: 9
  • Intelligence 14
  • Wisdom: 12

Masters of the Elements

Normally Mages only grudgingly leave their sanctums, but on their quest for a supreme understanding of the elements, they are occasionally drawn to remote corners of Taborea in the hope of recovering long-forgotten knowledge of the arcane.

Equipment

Weapons Daggers, Staffs, Wands
Armor Fabric

Priest
  • Strength: 7
  • Dexterity: 10
  • Stamina: 10
  • Intelligence 13
  • Wisdom: 14

Instruments of the Divine

Priests venture out on behalf of their deity to heal the faithful and spread the glory of their religion. Heretics and other enemies of the faith, however, are more familiar with their darker side.

Equipment

Weapons Staffs, Hammers, Wands
Armor: Fabrics, Shields

Warrior
  • Strength: 14
  • Dexterity: 12
  • Stamina: 13
  • Intelligence 5
  • Wisdom: 6

Dominating the Battlefield

Warriors feel most comfortable in the thick of things - be it in battle or at the tavern. They meet every challenge with courage and a loyal blade.

Equipment

Weapons One-Handed Swords, Daggers, Staffs, One-Handed Axes, Hammers, Two-Handed Swords, Two-Handed Clubs, Two-Handed Axes, Two-Handed Hammers
Armor: Cloth, Leather, Chain, Shields

Scout
  • Strength: 11
  • Dexterity: 13
  • Stamina: 10
  • Intelligence 10
  • Wisdom: 9

Rangers of the Wilds

Scouts treasure the silence and the vastness of the wilderness, where their tracking and sniping skills turn them into dangerous hunters. Their prey often realises this too late.

Equipment

Weapons One-Handed Swords, Daggers, Bows, Crossbows
Armor Fabric, Leather

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